#cheat Villa under bridge moveto(-73.88,68.86,8.58); object(0x1CB2,0,90,347); move(6.58,1.51,0.00); object(0x1CB2,0,90,347); move(6.62,1.51,0.00); object(0x1CB2,0,90,347); move(-9.98,-16.95,0.00); object(0x1CB2,0,90,347); move(6.51,1.53,0.00); object(0x1CB2,0,90,347); move(6.58,1.62,0.00); object(0x1CB2,0,90,347); moveto(-81.10,88.92,9.20); object(0x01A4,0,0,78); moveto(-79.33,80.68,9.16); object(0x01A4,0,0,78); move(1.82,-8.51,0.00); object(0x01A4,0,0,78); move(1.78,-8.31,0.00); object(0x01A4,0,0,78); move(1.88,-8.60,0.00); object(0x01A4,0,0,78); moveto(-76.80,66.26,5.26); object(0x1CB2,0,0,347); moveto(-74.04,54.17,5.30); object(0x1CB2,0,0,347); move(8.71,-5.33,-0.10); object(0x1CB2,0,0,256); move(3.26,0.75,0.00); object(0x1CB2,0,0,256); move(1.10,-2.56,1.20); object(0x1CB2,0,230,257); moveto(-65.66,86.88,8.98); object(0x01C4,0,0,80); move(0.24,-1.38,0.00); object(0x01C4,0,0,80); moveto(-61.30,60.83,8.58); object(0x1D04,0,0,79); move(-1.15,4.57,0.00); object(0x1D04,0,0,79); move(-1.07,4.48,0.00); object(0x1D04,0,0,79); move(-5.84,-1.15,0.00); object(0x1D04,0,0,79); move(0.88,-4.62,0.00); object(0x1D04,0,0,79); moveto(-67.51,59.55,8.62); object(0x1D04,0,0,80); moveto(-65.16,83.89,9.19); object(0x020B,0,0,255); move(0.12,-0.89,0.00); object(0x0209,0,0,255); moveto(-60.38,98.98,9.99); object(0x1D01,0,0,137); move(-16.88,-20.67,-1.30); object(0x1D01,0,0,107); moveto(-67.37,89.00,8.68); object(0x1D02,0,0,37); move(-11.72,-3.17,0.00); object(0x1D01,0,0,298); moveto(-70.71,49.27,8.62); object(0x1CCF,0,0,78); move(1.13,-0.37,0.00); object(0x1CCF,0,0,78); move(7.05,26.10,0.00); object(0x1D01,0,0,78); moveto(-60.28,56.19,8.62); object(0x1D04,0,0,80); move(-6.24,-1.22,0.00); object(0x1D04,0,0,80); moveto(-66.75,87.97,8.68); object(0x1D02,0,0,60); pspawn = 0x08E81290; setint(pspawn, 178); setfloat(pspawn + 0x4, -58.33, 96.01, 17.54, 293); pspawn += 0x30; setint(pspawn, 233); setfloat(pspawn + 0x4, -71.04, 44.69, 6.00, 105); pspawn += 0x30; teleport(-60.23, 95.09, 17.62);