#cheat Lance House //made with Portal Maker by DDM moveto(-105.09,-1589.31,12.14); object(0x1CA9,90,225,28); move(2.36,-3.83,1.73); object(0x1CA9,90,210,208); move(5.51,0.28,1.32); object(0x1CA9,90,180,211); move(5.95,-3.62,0.00); object(0x1CA9,90,180,211); move(-1.67,-2.73,0.00); object(0x1CA9,90,180,211); move(-3.55,2.17,0.00); object(0x1CA9,90,180,211); move(1.93,-2.79,0.19); object(0x1CA7,180,180,301); move(-0.94,0.56,0.00); object(0x1CA7,180,180,301); move(3.15,2.50,0.00); object(0x1CA7,180,180,208); move(0.56,1.06,0.00); object(0x1CA7,180,180,208); move(-3.66,-1.20,-0.10); object(0x1D4D,180,180,320); move(-0.77,0.92,0.00); object(0x1D4D,180,180,180); move(-2.10,0.25,-0.10); object(0x1D02,180,180,175); move(-1.00,-0.98,0.00); object(0x1D02,180,180,70); move(-6.18,-0.59,-6.00); object(0x1CF6,180,180,32); move(-1.96,1.00,0.00); object(0x1CF8,180,180,32); move(-0.98,0.50,0.00); object(0x1CF8,180,180,212); move(8.92,3.89,0.10); object(0x1CFC,180,180,301); move(1.63,-1.00,0.00); object(0x1CFC,180,180,121); move(5.81,-1.87,0.10); object(0x1D4E,180,180,304); move(-1.30,-1.90,0.00); object(0x1D4E,180,180,304); move(0.12,-3.08,-0.30); object(0x1C93,180,0,127); move(3.48,4.22,0.29); object(0x0266,180,180,31); move(0.97,-1.66,0.00); object(0x0266,180,180,31); move(-2.08,1.55,0.00); object(0x0264,180,180,31); move(1.87,-0.72,0.00); object(0x0264,180,180,31); move(-1.49,0.03,0.00); object(0x0264,180,180,31); move(-2.17,-4.80,0.90); object(0x0169,180,180,124); move(-1.43,1.11,0.10); object(0x0169,285,180,184); move(-5.70,7.56,-0.13); object(0x1CFF,180,180,153); move(-2.88,-6.42,-0.96); object(0x1D01,180,180,349); move(3.34,-2.07,0.00); object(0x1D01,180,180,349); static Made; X1 = -104.02; Y1 = -1604.34; Z1 = 10.26; X2 = -100.15; Y2 = -1598.98; Z2 = 10.37; if(!Made) { for( rot = 0; rot < 0; rot += 10.5 ) { moveto(X1 + cos(rot) * 3, Y1 + sin(rot) * 3, Z1); object(0x1B3, 0, 0, -rot + 90); } for( rot2 = 0; rot2 < 0; rot2 += 10.5 ) { moveto(X2 + cos(rot2) * 3, Y2 + sin(rot2) * 3, Z2); object(0x1B3, 0, 0, -rot2 + 90); } Made = 1; } checkx1 = X1 - getfloat(pobj+0x30); checky1 = Y1 - getfloat(pobj+0x34); checkx2 = X2 - getfloat(pobj+0x30); checky2 = Y2 - getfloat(pobj+0x34); if(sqrt(checkx1*checkx1+checky1*checky1) < 2 ) { setfloat(pobj+0x30, X2 + 3, Y2 + 3, Z2); } if(sqrt(checkx2*checkx2+checky2*checky2) < 2 ) { setfloat(pobj+0x30, X1 - 3, Y1 - 3, Z1); } #cheat Teleport:Lance House teleport(-107.28, -1611.84, 10.18);