#cheat BIL moveto(-938.71,1338.42,77.55); object(0x1CB0,0,0,228); move(12.72,-14.84,1.80); object(0x1CEB,0,0,296); move(12.33,-9.38,-1.50); object(0x1CEB,0,0,306); move(-4.31,9.28,-0.30); object(0x1CF5,0,0,2); move(1.30,-0.04,0.00); object(0x1CF5,0,0,2); move(1.20,-0.04,0.00); object(0x1CF5,0,0,2); move(1.10,-0.03,0.00); object(0x1CF5,0,0,2); move(-4.70,0.14,0.00); object(0x1CF5,0,0,2); move(-2.30,0.07,0.00); object(0x1CF5,0,0,2); move(-17.84,2.36,-0.20); object(0x1CFD,0,0,272); move(4.20,-0.13,0.00); object(0x1CFD,0,0,272); move(0.12,4.00,0.00); object(0x1CFD,0,0,272); move(-3.93,0.12,0.00); object(0x1CFD,0,0,272); move(-0.29,-13.31,0.00); object(0x1D00,0,0,269); move(0.48,2.15,0.10); object(0x1D00,0,0,274); move(-14.55,22.64,0.00); object(0x1D33,0,0,88); move(-4.64,-3.92,-0.10); object(0x1D33,0,0,273); move(48.84,-17.99,-0.50); object(0x1CA4,80,0,268); move(-0.11,3.40,0.60); object(0x1CA4,80,0,268); move(-0.13,3.90,1.10); object(0x1CA4,80,0,268); move(-0.16,4.80,0.70); object(0x1CA4,80,0,268); move(-0.15,4.60,1.40); object(0x1CA4,80,0,268); move(-0.16,4.90,0.90); object(0x1CA4,80,0,268); move(-0.17,5.20,0.70); object(0x1CA4,80,0,268); move(-0.17,5.40,0.60); object(0x1CA4,80,0,268); move(52.52,-30.65,-7.90); object(0x1CAA,80,0,52); move(-41.16,-0.88,3.10); object(0x1CB4,80,0,261); move(-19.75,29.08,-0.60); object(0x1CCD,80,0,95); move(4.49,8.49,0.50); object(0x1CD3,80,0,47); move(-3.37,-11.86,0.00); object(0x1CE3,0,0,181); move(-2.20,0.04,0.00); object(0x1CE4,0,0,181); move(-2.20,0.04,0.00); object(0x1CE3,0,0,181); move(6.90,-0.13,0.00); object(0x1CE2,0,0,181); pspawn = 0x08E81290; setint(pspawn, 229); setfloat(pspawn + 4, -934.48, 1345.00, 78.45); pspawn += 0x30; teleport( -913.07, 1353.93, 85.61);